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Bug heroes 2 characters stop moving
Bug heroes 2 characters stop moving





  • The name Yoru (Kanji: 夜) is Japanese for "night.".
  • Fixed Yoru getting stuck in various spots on maps when using Gatecrash.
  • Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio.
  • Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated.
  • Dimensional Drift can no longer body block enemies.
  • Enemies within Yoru’s vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well.
  • While in Dimensional Drift, Yoru’s minimap is now visible.
  • bug heroes 2 characters stop moving

  • Fixed issue where teleporting to Yoru’s Gatecrash right as it expires caused him to fall through the map to his death.
  • The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap.
  • Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap.
  • Fakeout no longer sometimes falls through the floor when the stationary version was placed.
  • Fakeout no longer has slightly different sounding footsteps than Yoru himself.
  • Fixed Yoru taking decay damage while intangible.
  • Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds > 0.6 seconds.
  • Yoru can now reactivate Gatecrash while in Dimensional Drift.
  • Visuals for visibility range added to the moving fragment.
  • The range at which the Gatecrash fragment is revealed from stealth decreased 7m > 4m.
  • Lifetime of the Gatecrash fragment increased 20 seconds > 30 seconds.
  • Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds.
  • Flash duration increased from 1.1 seconds > 1.5 seconds.
  • Flash activation time decreased 0.8 seconds > 0.6 seconds.
  • Yoru can no longer plant the Spike after using Gatecrash while Dimensional Drift is active.
  • When Yoru activates his ultimate ability, he dons a samurai mask that bears an illustration of a mouth with two fangs. He also wears black pants and a pair of black shoes. The most notable part of his uniform is his unique blue jacket that has two spikes on both shoulders, an orange insignia depicting a skull imprinted on the shoulders, and his logo that bears resemblance to a wolf embedded on the back. He sports a black ear piercing on the lobe of either ear, and he has a slit on his left eyebrow. Yoru has spiked hair with two shades of blue, one light and the other being much darker.

    bug heroes 2 characters stop moving

    This was seen in " Retake," wherein he fended off the mirror agents in Bennett Island with more awareness as opposed to Phoenix's blind rush towards the enemy. In fact, his powers compel him to think strategically as he moves behind enemy lines unseen, and he takes his time with moving into position so as to ensure that he takes down his opponents perfectly. While he is irritable, he is not hotheaded nor is he impatient. Being the powerful rift walker that he is, Yoru thinks quite highly of himself and his abilities, always looking down on his enemies and referring to them as "minnows" - nothing more than small fish. He operates mostly as a lone wolf, preferring to take down entire enemy teams on his own and has shown to cooperate with his team only out of reluctance. Yoru is undeniably arrogant, and is known to be easily annoyed and irritated by people, including his own teammates.







    Bug heroes 2 characters stop moving